Glarry GV403 4/4 Full Size Violin Antiqued Natural with 2 x Bow / Bridge
SKU: 76361066933

Glarry GV403 4/4 Full Size Violin Antiqued Natural with 2 x Bow / Bridge

Sale price$107.99 Regular price$119.99
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Description

Glarry GV403 4/4 Full Size Violin Antiqued Natural with 2 x Bow / BridgeIntroductions: Glarry GV403 Violin A Fully Upgraded Violin The Glarry GV403 Violin ensures exceptional performance and improved sound, thanks to its meticulous attention to quality materials. The comprehensive upgrades have enhanced its overall performance, making it an excellent choice for those seeking outstanding value and exceptional sound. This violin kit includes everything you need to get started: a violin, a square case, two bows, two violin

Introductions:

Glarry GV403 Violin

A Fully Upgraded Violin

The Glarry GV403 Violin ensures exceptional performance and improved sound, thanks to its meticulous attention to quality materials. The comprehensive upgrades have enhanced its overall performance, making it an excellent choice for those seeking outstanding value and exceptional sound.

This violin kit includes everything you need to get started: a violin, a square case, two bows, two violin bridges, an extra set of violin strings, rosin, an adjustable shoulder rest, and a 3-in-1 digital mmetronome tuner tone generator.

Glarry is well-known for offering affordable instruments with good quality and performance, specifically designed to meet the needs of beginning violin students, intermediate violinists, and violin enthusiasts.

Reasonable prices that everyone can afford!

 
  • 1. Excellent Materials:

    The violin is crafted from high-quality raw materials, featuring a hand-carved solid spruce top and maple back, neck, and sides.

  • 2. Great Sound:

    It possesses a deep, rich, and powerful tone with exceptional projection and resonance.

  • 3. Comfortable Playing:

    The ebony fingerboard, pegs, chin rest, and tailpiece with 4 fine tuners and mother of pearl inlays provide a comfortable playing experience.

 
  • 4. 2 Bows:

    Unlike an ordinary violin bow, our bow is made from superior white horsehair, which provides better elasticity and faster sound transmission. Having an extra bow allows you to alternate between them and prolong the life of each one.

  • 5. 3-in-1 Tuner:

    Our 3-in-1 Tuner includes a Metronome, Tuner, and Tone Generator. It features a high-sensitivity built-in microphone and a large LCD screen with LED indicators for more accurate tuning and easier operation. Metronome Tuner is suitable for Guitar, Bass, Violin, Ukulele, and Chromatic Instruments.

  • 6. Square Case:

    The included square violin case is made of durable PVC plastic and features a luxurious lining. Its compact and lightweight design provides heavy protection for your violin when you're on the go.

 

NOTE:

1. The bridge will not be pre-set to prevent damage during shipping.

2. Please handle the tuning pegs with care and push them in when adjusting.

3. Rub the rosin powder on the bow before playing as the new bow may not produce sound.

4. Instructions for using the 3-in-1 tuner: To activate the metronome, press and hold the M/T button after turning on the device. You can adjust the tempo by pressing the arrow buttons. To adjust the downbeats based on the number of beats per measure, simply press the first button.

  • Tuning Peg

    To tune the violin, tighten the pegs carefully and ensure that they are not too loose or too tight. Tune the strings in the order of G-D-A-E from left to right, and gently push the pegs in after tuning.

    When tuning a new violin kit, it may take several attempts to stabilize the pitch. This is normal and expected for a new violin.

  • Use Bow and Rosin

    1. Tighten the bow screw and keep the horsehair in the middle part away from the bow rod by about 0.40 inches.

    2. Scrape the surface of the rosin with the bow screw.

    3. Rub the horsehair back and forth evenly on the surface of the rosin to make the bow hair stick with the rosin until the violin produces sound.

  • Care and Maintenance

    1. Keep your violin away from fireplaces, heaters, and damp places. Also, avoid exposing it to direct sunlight, as this may cause damage.

    2. After each use, wipe the rosin powder and dust from the strings with a clean cloth.

    3. Avoid touching the bow hairs with your hands, and do not tighten the bow too much during practice. Before each practice, apply rosin evenly on the bow hairs.

 

Bridge Installation

Step 1

Loosen the strings slightly to avoid breaking them when placing the bridge.

Step 2

Align the notches on the bridge with all four violin strings.

Step 3

Hold the bottom of the bridge with both hands and stand it vertically on the panel.

Step 4

Place it in the middle of the F-holes and correspond to both notches horizontally of the "F" holes.

 

How to Adjust a Bow?

Pure horse hair

Adjust the tightness of the horse hair

The most curved part of the middle of the bow is about 0.4in from the hair

The bow can be used after being polished with rosin

 

Specifications:

Brand Glarry
Style GV403
Violin Color Natural
Face Material Well Air-dried 3-5 Years Spruce
Back Material Well Air-dried 3-5 Years Maple
Side Material Well Air-dried 3-5 Years Maple
Scroll and Neck Material Maple
Tuning Peg Material Ebony
Fingerboard Material Ebony
Tailpiece Material Ebony
Chin Rest Material Ebony
End Pin Material Ebony
Violin Bow Material Arbor
Violin Bridge Material Maple
String Material Steel String
Fine Tuner 4
Violin Length 60cm
Age Above 11 Years Old
Bow Length 29.2" / 74.2 cm
Violin Dimensions (23.6 x 8.3 x 1.4)"/(60 x 21 x 3.6)cm
Case Dimensions (30.7 x 10.2 x 4.5)"/(78 x 26 x 11.5)cm
Violin Net Weight 1.0lbs / 0.45kg

Digital Metronome Tuner:

Tuning Modes C, F, BB, EB
Tuning Range 430-450Hz
Tempo Range 30-260 Per Minute
Beats 0-9

Package Includes:

1 x Violin

1 x Case

2 x Bow

2 x Bridge

1 x Set of Violin Strings

1 x Shoulder Rest

1 x Rosin

1 x Electronic Tuner

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 76361066933

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4.8 ★★★★★
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Product Reviews
D
Verified Purchase
David Taylor
Battle Creek, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
San Leandro, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Carnegie, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Houston, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Cuba, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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Reviewed in the United States on July 8, 2019

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