Factory 42
SKU: 22109279338

Factory 42

Sale price$47.96 Regular price$53.29
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Description

Factory 42Factory 42 is a Euro style board game for 2 5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire,

Factory 42 is a Euro-style board game for 2-5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire, but not too much to make it a Humor game. It satisfyingly blends two-fold tensions: camaraderie forged in shared goals, and the opportunistic trampling of temporary competition. A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920's Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.

The general process control at Factory 42 is as follows:
1. Receive work orders/requisitions from the government
2. Receive some of the requisitioned resources (as determined by the cube tower)
3. Load resources (and spike additional resources) onto railcars
4. Transfer the railcars to docks at individual manufacturing facilities
5. Burn leftover resources to generate steam
6. Trade resources on the open market
7. Use steam and resources to manufacture requested items.

- Capricious Bureaucracy: Resources made available to all players, making up a common pool, are delivered via the Bureaucracy Tower; a mechanic that can deliver or withhold resources in a random manner. This replicates the notion that "the powers that be" redirect funds/resources by tying them up in red tape, trapping resources that would otherwise normally be available for the general populace. What goes into the tower does not always come out, or may have been held up during some unknown bureaucratic process, to later materialize when least expected
- Requisition: Tactical decisions start with the acquisition of resources vital to the production process. The order of worker meeples on the requisition line dictates the volume of resources acquired for the common pool (available to all) and the number that can be obtained and stored in a player's personal warehouse. Choices made here can benefit a player's future actions but may also unwittingly aid a rival, making each choice so very important.
- Loading: Players can tactically direct their workers to the loading bays where resources are loaded onto lines of rail transport. Order here can be extremely vital to one's success. Misjudging the order (or cunningly foreseeing the future) may lead a player to have to load a cart for a rival rather than for one's self. Alliances may be made during this process, just as enemies can be made of rivals, depending on choices made when loading
- Shipping and Storage: Once loaded, each rail cart proceeds to the shipping location awaiting direction. Workers have the option of forwarding on the loaded carts to player's docks. Once more order of placement is paramount as carts are only shipped in order. A cart may not contain useful resources and so could be sent to a rival, taking up valuable storage space, or maybe it will benefit a rival in an attempt to build a verbally agreed alliance. Often a cart has been loaded with a wide variety of resources and only part of this precious load is of use. Limited storage space in player's personal docks and warehouses dictates the shipping decision-making process as much as a rival's needs
- Trade and Research: Commodities may be traded on an ever changing market, often enabling an unnecessary resource to be exchanged at a price, for something of more use. Research is equally important, allowing players to expand storage facilities, improve material handling in the manufacturing process or even learn how to use Invention cards to add special actions/abilities during play
- Manufacture and Accounting: The government dictate what should... no, what must be manufactured during a game round. The government orders must be completed or many, sometimes all players suffer sanctions. A degree of cooperation is needed here for the greater good of Dwarven society, but on an individual level, completion of a government order leads to reward and ultimately progression on the path to victory

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Exchange/Return Notes
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SKU: 22109279338

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Elliz
Carnegie, US
★★★★★ 5
So good - I’m buying MORE.
Number of Items: 3, Color: White (3-pairs), Size: Medium
I’m gonna give you more detail than you need about why I’m buying these socks again. I’ve been the mom of girl athletes. I’ve been a model and a fashion director. I’ve worn every brand of shoe on the planet and never found a shoe that did NOT find a vulnerable spot on my foot to rub raw. Even my beloved white Jack Purcell sneakers. With that said - I don’t like socks. I’ve bought a TON of them in 35+ years.....all major brands. They shift. They lose their shape. They get holes in them and wear out too fast. Not these. I retired this year, and knowing I’d be in sneakers a lot, traveling, sightseeing ...... I bought these 6 months ago and have worn them constantly. I’ve traveled with them. I’ve washed them in hot water and bleach. The socks are like brand new. They are exactly the right cut so as not to be seen in a basic sneaker. The little silicone patch on the heel stays put. Not once have I had to dig down into my shoe and pull the sock back up. The socks have stayed soft and EXACTLY the same as the day they were new. Like I said - I am back to buy them again. Great quality!
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Reviewed in the United States on January 20, 2021
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Judy Fletcher
Battle Creek, US
★★★★★ 5
No slip low socks
Number of Items: 3, Color: Black/White (3-pairs), Size: Medium
Perfect! ❤️ these!
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Reviewed in the United States on February 16, 2026
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Susan
Alexandria, US
★★★★★ 4
Stay put!
Number of Items: 3, Color: White/Neutral (3-pairs), Size: Medium
Nice and thin, soft, and stay put. I wear an 8 shoe and don’t like a thick sock taking up room. These socks are a bit tight on big toe. Wish they came in large.
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Reviewed in the United States on October 10, 2023
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Stephanie Robnett
Houston, US
★★★★★ 5
The best
Number of Items: 3, Color: White/Neutral (3-pairs), Size: Medium
The best no show socks I have found. Stay in place very well and hold up wash after wash. I have tossed all the other brands I’ve bought over the years and stocked up on these as I was tired of digging through the drawer hoping to find a clean pair.
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Reviewed in the United States on December 8, 2024
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Ginni
Carnegie, US
★★★★★ 5
Love these.
Number of Items: 3, Color: White (3-pairs), Size: Medium
I have them in black and white. I use them everyday in all shoes. These are very versatile and a great quality material. They take a looong time to wear and they stay in place. Very washable and good material. They are not too thick and they do not shrink. I do air dry mine. They do not hold smells even in the summer heat.
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Reviewed in the United States on July 7, 2024

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